Contributions


linebender/xilem

Xilem is a high-level reactive framework inspired by React, SwiftUI and Elm. It lets users create a lightweight view tree, and changes the rendered app based on changes to the tree. It has a web backend and a Masonry backend.

Masonry is a foundational crate for building natively compiled GUIs in Rust. It provides a retained widget tree and runs event handling and update passes on it.

This is the project I’ve contributed most prolifically to, as I use this for all my GUI endeavors and find it joyful to work with the project and the community, both.



endoli/understory

Understory is a small family of crates designed to be combined in different stacks over time, that provides foundational spatial and scene data structures for user interfaces, graphics editors, and CAD viewers.

My contribution was to the understory_virtual_list crate that provides abstractions for 1D virtualization primitives, in particular, adding support for sparse lazy loading of list items.



tackler-ng/tackler

Tackler is a plaintext accounting software (like Ledger) written in Rust that has built-in integrity check

I added the initial market price analysis (PriceDB) support to Tackler, which then have been further developed.



itt-ustutt/num-dual

num-dual is a Rust library that provides generalized, recursive, scalar and vector (hyper) dual numbers for the automatic and exact calculation of (partial) derivatives.

I have been looking into it for a curve research and needed quadrant-preserving arctangent (atan2) calculation for second order dual numbers and just added that.



dfrg/swash

Swash is a pure Rust, cross-platform crate that provides font introspection, complex text shaping and glyph rendering.

I fixed a (trivial) issue with unaligned pointer read (rightfully) causing panic.



lapce/floem

Floem is a native cross-platform Rust UI library with fine-grained reactivity inspired by Leptos.

It is the UI library that powers the Lapce code editor.

I fixed non-standard text input behavior on Windows when using non-standard input method editors (IME) that hooks keyboard events directly, like Avro Keyboard which I used heavily at that time.

However, I’ve switched to my homegrown replacement of it that uses proper IME framework.



ModiaSim/Modia.jl

Modia.jl is a Julia package to model and simulate physical systems (electrical, mechanical, thermo-dynamical, etc.) described by differential and algebraic equations.

I discovered this package while exploring open-source physical modeling and simulation software and fixed a (trivial) issue with enabling log skipping some calculations.



fschutt/printpdf

printpdf is a Rust library for creating, reading, writing and rendering PDF documents.

I has been intending to use this library to render some PDF documents, but found some issues with how it rendered complex-script texts.

I brought this codebase up to Rust 2018 edition in anticipation of improving the text rendering issue, but found out about Typst at the same time.

Thus that sadly remains my only contribution to this codebase.



lunacookies/sema

sema is a family of VSCode themes that emphasizes using color budget on semantically significant tokens.

Its ‘chroma’ variant has been my editor theme since 2021.

I fixed colors of inline hints when that feature stabilized on VSCode.



SierraSoftworks/Iridium

This was my first contribution to open-source ecosystem.

I was using this library in my Mudawanah project and as the natural cause progresses, needed a feature that was unavailable.

Thus I created and pushed through two PRs, that enabled mapReduce method in ODM models.

I learned MongoDB queries in the process of contributing to this project.